Sunday, March 24, 2013

Week 3 Senior Project

When your making a project this big or any project you need to set milestones however we also set tasks that we should accomplish for the week. This weeks task was to have a prototype of at least one thing from everyone and also to get a character customization menu up and running. Since each of us has there own assignment for the game we shouldn't have to rely on each other to have something done to work on our part of the project. I have all of my base models done which are the very simple shapes.

Since we are making our first level it should be easy enough so that the person playing the game doesn't have a hard time understanding what to do. Since all the "objects" are going to be stacking up on one another we had to come up with a "grid" for the object we all agreed that the most simplest box would be 256x256x256 px our character currently is 90 px tall and is a ball.

My other task aside from making these simple models was to also make the assets for the game such as the wallpaper for the background and assets for the character customization menu. The theme of the first room is a bedroom were not sure who's bedroom but were leaning towards a kid bedroom. since were making a game for a phone and not a computer some things we had to take account for was that the texture files need to be really small and not take up any memory. So we need to compress them as much as possible to be able to fit lots more texture in the game.

Child's bedroom wallpaper.


When you are making a game for the iOS you know that your working with Apple and Apple does some strange things that Windows users question. For example most cell phones are straightforward resolution such as 640x480, 1600x1200, 1920x1080 etc... But when it comes to Apple they use 480x320, 960x640, and 1136x640 I don't know why they use these but there just strange numbers and it's some what hard to convert things to fit perfectly on screen without having the phone re size the image for you. That is why our character customization screen is 960x640 because we are going to be playing the game on the side and not straight. The art style were trying to go for when making this whole game is kawaii or cutesy. So my job is to make everything as cute as possible it is somewhat hard but I think I got the hang of it. The big grey box that has text will be changed to something more stylish for the game maybe a slide menu function of some sort.

Character Customization Menu.

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