Sunday, March 10, 2013

Week 1 Senior Project

This week I start working on my senior client based project. Typically DeVry students get simulation based project, but we were able to reach out to a game company located in Cambridge Massachusetts. Max Voelker Senior Producer of Fire Hose Games is our contact for this game and we will be developing it for a iOS Device.
Fire Hose Games Logo.

Me and our group brain stormed of how to make the game and we came up with Unity, UDK, and Objective C. No one knows Objective C and are not willing to go through the entire learning curve of a new language when we have one available. So we all have major experience with UDK so we decided to use that, but were still going to have a slight learning curve getting everything to work. We are using "Beginning iOS 3D Unreal Games Development (Beginning Apress)"
Beginning iOS 3D Unreal Games Development.

Since this is a client project most of our paperwork is complete. The only paperwork were going to need to do is a list of all the objects were going to have and what files were going to be using. Something that was real simple that I thought we were going to have trouble with was getting developer licenses but a team already did a iOS game in UDK and we asked what they did to get the development authority. The learning curve the other team faced was having a lot of their code not being able to work correctly we have three dedicated members working on programming code and the other team was only of two members.

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