This week I start working on my senior client based project. Typically DeVry students get simulation based project, but we were able to reach out to a game company located in Cambridge Massachusetts. Max Voelker Senior Producer of Fire Hose Games is our contact for this game and we will be developing it for a iOS Device.
Me and our group brain stormed of how to make the game and we came up with Unity, UDK, and Objective C. No one knows Objective C and are not willing to go through the entire learning curve of a new language when we have one available. So we all have major experience with UDK so we decided to use that, but were still going to have a slight learning curve getting everything to work. We are using "Beginning iOS 3D Unreal Games Development (Beginning Apress)"
Since this is a client project most of our paperwork is complete. The only paperwork were going to need to do is a list of all the objects were going to have and what files were going to be using. Something that was real simple that I thought we were going to have trouble with was getting developer licenses but a team already did a iOS game in UDK and we asked what they did to get the development authority. The learning curve the other team faced was having a lot of their code not being able to work correctly we have three dedicated members working on programming code and the other team was only of two members.
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