First you have to make sure that in Adobe Flash you make your movie in Actionscript 2.0. Once your ready to publish it head to the "Publish Settings" then "Flash Player" should be 8 then publish it. (at least in my version in UDK you need it 2011-10)
Secondly you have to place your '.swf" in a specific directory in UDK (Mine is "C:/UDK/UDK-2011-10/UDKGame/Flash/YOURFLASH") Create a folder in the Flash Directory it should be something that you would name your .upk.
Next Open up UDK and in the content browser hit "import" and navigate your folder that you just created.
When you import the .swf you will get a window very similar to this one below. Once you imported it you will be looking at a empty package of it. Here you can move your flash movie to another package but I like to keep mine separate so that I don't have very big .upk's.
That is how you import a flash movie to UDK. once there you can do a kismet event that will open. Rick-click New Action>GFx UI>Open GFx Movie. Then select the node and in the Movie you Activate your Flash Movie by hitting the green arrow while having it selected in your content browser
If you followed everything your flash movie should play, but there are always error that happen, just do it over and do it gently
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