Sunday, May 19, 2013

Week 10 Senior Project

This week I had to do clothes for our cat. In most games sold in stores when the designers create things such as alternate clothes what there doing is creating a completely different model. The reason were not doing this is because we want to customize the character and also have it on a IOS Device meaning we have little memory to work with. Having many models in our game isn't a big deal but at minimum we need to have five of each clothing item so you have five different combinations for the head but then you need to multiply it by all the other different combinations you can have on the other body parts that is about 625 different combinations. That might not be that impressive of a number but when you factor in that we are now using 1024x1024 textures we are going to need a whole lot of textures. In just a couple games that allow you to make small customization such as Team Fortress 2 they use what we are going to be using which is attaching an extra model to the body of the character. In the pictures below you can see that the model is the same but he's wearing a different "hat" in each of them.



There are two ways to make clothes for a 3D model using the attach to the model way. One is to make a piece of "cloth" and wrap it around the model like a table cloth. This isn't our best choice we don't want to create something a wrap it around our model and stitch it together they always look very fake we want it to look like a different model but with taking the memory. What I decided to do is to load our current model and select where we want our clothes to go and "extend" it from the model. So when you are going to make a new model that uses the method I talked about in the beginning you do what I'm talking about. You take your original model and make thing "stick out" so thing about it like this. If you want to make a T-shirt you get the bare model and select where you want to shirt to go and then you make those selections bigger to give the illusion of a shirt. After a while you want to go back and make it more realistic as in adding a hole for the neck so that it doesn't look like the shirt is painted on. Here are the clothes we have for our demo.



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