(New Uno - Old Uno)
(New Esa - Old Esa)
I also went back and re-positioned some of the old meshes so that there perfectly aligned with the grid and won't have a problem when putting them in the game, but the changes are so small that if I were to have both meshes next to each other you wouldn't be able to tell. I also made Uno's movements more smother in the game. Before he would walk left and right the same way he walks forward. When I was making the animations to walk left and right I came across a problem that made me laugh at the end. I had some complicated animations that had Uno looking forward while he was move slightly to the left/right. So when I tested them out to see how they look. It look very jittery and awkward when he moved diagonally. So with that I said to myself what if I try something really simple like just taking the animation of him walking normally and turning him left/right and voila it worked and looks amazing. The animation of him walking back was something different because I asked myself if I walk back I'm not going to be jumping ill just take small steps and that's what I made him do. I was also able to give Uno a Idle animation It happens one every 10 seconds or so I will just show it on a loop so that you don't miss out on it. Since the new animation are the same as the walking I just made him face a different direction I will not include them. The little white nub is where the Sword of Subtraction would go.
(Old Left Animation - Old Right Animation)
(Back Animation - Idle Animation)
I also got working on some collectibles that the player would be collecting in the level. I also thought that we didn't have enough trees so I made a couple of extra. I also got started on the second level and some of the meshes that we will be using on it. Just like some of the old meshes I have a comparison to the 3Ds Max Render and the UDK Render so that you can get a better look at the mesh in a different default light.
(3Ds Max Render - UDK Render)
(3Ds Max Render - UDK Render)
(3Ds Max Render - UDK Render)
(3Ds Max Render - UDK Render)
(3Ds Max Render - UDK Render)
(3Ds Max Render - UDK Render)
(3Ds Max Render - UDK Render)
(3Ds Max Render - UDK Render)
(Here is a part for the Addition Level I had to make this a top down view so that you can see the whole level)
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