In the short amount of time from the last post to this current post I have learned or
remembered how to select specific vertices and exclude others. Now I'm facing a
new problem which is that I can't
rotate Uno's Body. That is stooping me from making his
Idel animations I believe that you change your mesh on the fly using the same exact animation time line. I will have to try this out and if this fails then I will have to do some research to fix this simple problem.
At least I remembered all the things that have to do with bones and how to envelope specific vertices.
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