Sunday, April 29, 2012

End of Spring Break

So yesterday while i was doing the animations I had a thought. With jumping animations do you need to actually make your mesh jump or is that something you do in the game engine. I would think that it's something you do in the engine or else you will mess up your hit boxes, of course I can always just be wrong and its something that I have to do in 3ds Max. Since on Tuesday I start my actual 3ds Max class I will ask my professor that.

Monday, April 23, 2012

A New Problem

In the short amount of time from the last post to this current post I have learned or remembered how to select specific vertices and exclude others. Now I'm facing a new problem which is that I can't rotate Uno's Body. That is stooping me from making his Idel animations I believe that you change your mesh on the fly using the same exact animation time line. I will have to try this out and if this fails then I will have to do some research to fix this simple problem.

At least I remembered all the things that have to do with bones and how to envelope specific vertices.

Spring Break, No Break

This week during my spring break I will be learning how to use the bone tool. I had some experience and know what it does but that was over 4 months ago, so I will have to brush up with it. One problem that I have come across is when enveloping the vertices with the correct bones. I know there is a way to have only certain vertices enveloped with specific bones. So I will have to get as much information on that as possible since that is the only thing stooping me from adding animations.

For this week I will get different varieties of walking animations since I'm not sure what my team leader wants, jump, roll, action, and idel animations for Uno. Walking animations, and a idel stance for the enemies.